Publikationen

2017


  • Holger Regenbrecht - University of Otago, Katrin Meng - Universität Koblenz-Landau, Arne Reepen - Universität Koblenz-Landau, Stephan Beck - Bauhaus-Universität Weimar, and Tobias Langlotz - University of Otago. "Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments". IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), Nantes, Frankreich.
  • Anna Katharina Hebborn, Nils Höhner and Stefan Müller. "Occlusion Matting: Realistic Occlusion Handling for Augmented Reality Applications". IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), Nantes, Frankreich.

2016


  • Anna Katharina Hebborn, Nils Höhner and Stefan Müller. "Augmenting Surface Reconstructions". IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2016), Mérida, Mexiko.
  • K. Keul, P. Lemke, S. Müller. "Accelerating Spatial data structures in ray tracing through precomputed line space visibility". In Proceedings of the 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, pages 17–26. WSCG.
  • Gerrit Lochmann, Bernhard Reinert, Arend Buchacher and Tobias Ritschel. "Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation". In Vision, Modeling & Visualization.
  • Liesa Reitz, Aline Sohny and Gerrit Lochmann. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language". In International Journal on Game-Based Learning

2015


  • Engelhardt, Sandy, Nils Lichtenberg, Sameer Al-Maisary, Raffaele De Simone, Helmut Rauch, Jens Roggenbach, Stefan Müller, Matthias Karck, Hans-Peter Meinzer, and Ivo Wolf. "Towards Automatic Assessment of the Mitral Valve Coaptation Zone from 4D Ultrasound." In Functional Imaging and Modeling of the Heart, pp. 137-145. Springer International Publishing, 2015.
  • Anna Katharina Hebborn, Milan Dilberovic, Adrian Derstroff, Andre Franke, Nils Höhner, Patrick Krechel, Lisa Prinz, Astrid Szirmai, Fabian Weigend, Stefan Müller. "OscARsWelt: A Collaborative Augmented Reality Game". Salento AVR 2015, 2nd International Conference on Augmented Reality.
  • Anna Katharina Hebborn, Marius Erdt, Stefan Müller. "Robust Model Based Tracking using Edge Mapping and Refinement". Salento AVR 2015, 2nd International Conference on Augmented Reality.
  • Svenja Neuneier and Gerrit Lochmann. "A Teacher-Customizable Smartphone-Game for Primary School Teaching". In Proceedings of The 4th MAC 2015 The 4th Multidisciplinary Academic Conference in Prague 2015
  • Laura Haraké, Dorota Bełtkiewicz and Gerrit Lochmann. "Tongue S(t)imulator - A Comprehensive Parametrized Pose Model for Speech Therapy". In Vision, Modeling & Visualization
  • Gerrit Lochmann, Liesa Reitz, Jochen Hunz, Aline Sohny and Guido Schmidt. "Haunted: Intercultural Communication Training via Information Gaps in a Cooperative Virtual Reality". In 9th European Conference on Games Based Learning (ECGBL 2015)

    2014


    • A GPU based Real-Time Line Detector using a Cascaded 2D Line Space
      Jochen Hunz, Anna Katharina Hebborn and Stefan Müller
      International Conference Computer Graphics, Multimedia and Image Processing
      Kuala Lumpur, Malaysia, November 2014
    • Feature Evaluation and Management for Camera Pose Tracking on 3D Models
      Martin Schumann, Jan Hoppenheit and Stefan Müller
      9th International Conference on Computer Vision Theory and Applications (VISAPP)
      Lissabon, Portugal, 5.-8. Januar 2014
    • A motion-based learning application for anatomy lessons. Christoph Rauwolf and Gerrit Lochmann. Proceedings of IAC-ETeL 2014
    • Real-time Reflective and Refractive Novel-view Synthesis. Gerrit Lochmann, Bernhard Reinert, Tobias Ritschel, Stefan Müller and Hans-Peter Seidel. Vision, Modeling & Visualization

     

    2013


    • Fast Authoring For Mobile Gamebased City Tours
      Dominik Grüntjens, Stephan Groß, Daniel Arndt, Stefan Müller
      Virtual and Augmented Reality in Education (VARE) 2013, Teneriffa
    • Enhancing Human-Robot Interaction by a Robot Face with Facial Expressions and Synchronized Lip Movements
      Viktor Seib, Julian Giesen, Dominik Grüntjens, Dietrich Paulus
      WSCG 2013, Pilsen, Tschechien

     

    2012


    • Social Interaction In Gamebased Applications on Smartphones in the Context of Tourism
      Dominik Grüntjens, Gerrit Lochmann, Johannes Siebel, Stefan Müller
      MobiCase 2012, Seattle, October 11-12, 2012
    • The BundleExplorer: A Focus and Context Rendering Framework for Complex Fiber Distributions
      Diana Röttger, Dorit Merhof, Stefan Müller
      Eurographics Workshop on Visual Computing for Biology and Medicine, Norrköping, Sweden, September 27-28, 2012
    • Visualization and Evaluation of Intra-Bundle Diffusion Characteristics
      Diana Röttger, Daniela Dudai, Dorit Merhof, Stefan Müller
      GI Informatik 2012 Workshop Trends und aktuelle Entwicklung für die computerassistierte Neurochirurgie, Braunschweig, Germany, September 16-21, 2012, paper 29-03, pp. 1-11
    • Diffusionsbildgebung - Trends und aktuelle Entwicklung
      Dorit Merhof, Diana Röttger, Christopher Nimsky
      GI Informatik 2012 Workshop Trends und aktuelle Entwicklung für die computerassistierte Neurochirurgie, Braunschweig, Germany, September 16-21, 2012, paper 29-04, pp. 1-9
    • Bundle Visualization Strategies for HARDI Characteristics
      Diana Röttger, Daniela Dudai, Dorit Merhof, Stefan Müller
      8th International Symposium on Visual Computing (ISVC)
      Rethymnon, Kreta, Griechenland, 16.-18. Juli 2012
    • Initialization of Model-Based Camera Tracking with Analysis-by-Synthesis
      Martin Schumann, Sebastian Kowalczyk, Stefan Müller
      8th International Symposium on Visual Computing (ISVC)
      Rethymnon, Kreta, Griechenland, 16.-18. Juli 2012
    • A Matching Shader Technique for Model-Based Tracking
      Martin Schumann, Jan Hoppenheit, Stefan Müller
      20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG). Pilsen, Czech Republic, 25.-28. Juni 2012
    • Parameter and Configuration Analysis for Non-Linear Pose Estimation with Points and Lines. Bernhard Reinert, Martin Schumann, Stefan Müller
      7th International Conference on Computer Vision Theory and Applications (VISAPP)
      Rom, Italien, 24.-26. Februar 2012
    • telARscope: Gamebased Concepts for a Touristical Augmented Reality Telescope.
      D. Grüntjens, D. Arndt, J. Beschorner, J. Dietterle, J. Epe, P. Kobold, T. Stüttem, S. Müller
      GRAPP 2012, Rom, Italien, 24.-26. Februar 2012
    • Advanced Line Visualization for HARDI
      D. Röttger, C. Denter, S. Müller
      Bildverarbeitung für die Medizin (BVM), Berlin, Germany, March 18-20, 2012

     

    2011


     

    • Multimodal Visualization for Pre-Operative Neurosurgical Planning
      D. Röttger, S. Engelhardt and S. Müller
      GI Workshop: Emerging Technologies for Medical Diagnosis and Therapy, Berlin, Germany, October 4-7, 2011
    • Accelerating Path Tracing by Eye Path Reprojection
      N. Henrich, J. Baerz, T. Grosch and S. Müller
      Accepted at the International Congress on Graphics and Virtual Reality (GRVR 2011)
    • Authoring Dynamic Object Behavior within Virtual Environments
      Rilling, S. und Graeser, S
      IASTED International Conference on Graphics and Virtual Reality, Cambridge UK.
    • A Gameplay Model for Understanding and Designing Games
      Hebisch, E. und Wechselberger, U
      In: Kumar, A., Etheredge, J. und Boudreaux, H. (ed.): Algorithmic and Architectural Gaming Design: Implementation and Development, IGI Global.
    • A Serious Game Compared to a Traditional Training
      Wechselberger, U.
      Academic Exchange Quarterly, 15 (2)
    • Distance-Based Tractography in High Angular Resolution Diffusion Imaging
      D. Röttger, V. Seib and S. Müller
      Computer Graphics International (CGI), Canada, Ottawa, June 12-15, 2011, published in The Visual Computer: Volume 27, Issue 6, p. 729-739, Video
    • MFC: A Morphological Fiber Classification Approach
      D. Röttger, V. Seib and S. Müller
      Bildverarbeitung für die Medizin (BVM), Lübeck, March 20-22, 2011, p. 364-368, Poster
    • Physically Based Real-time Simulation of an Automation Plant
      Stefan Rilling, Gerrit Lochmann
      25th European Conference on Modelling and Simulation, 2011, Krakow, Poland. Accepted for publication.
    • A Framework to Meet Didactical Requirements for Serious Game Design
      Rilling, S.; Wechselberger, U.
      The Visual Computer, Jg. 27, H. 4, ISSN 0178-2789

       

    • Voxel-based Global Illumination
      Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller
      ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D 2011), San Francisco, USA, 2011

     

    2010


     

    • An Exploration and Planning Tool for Neurosurgical Interventions
      D. Röttger, C. Denter, S. Engelhardt, B. Güssefeld, A. Hausdörfer, G. Lochmann, D. Ospelt, J. Paschke and Q. Tao
      IEEE Visualization Contest 2010, Honorable Mention Submission, Paper, Poster, Video

    • Dynamic Exploration of DTI Volume Data
      D. Röttger, J. Eraßmy and M. Raspe
      Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM), Leipzig, July 1-2, 2010, Poster

    • Eduventure 2: Pädagogische Konzeption eines Lernspiels zur kulturhistorischen Bildung
      U. Wechselberger
      In: Ganguin, S. und Hoffmann, B. (Hrsg.) Digitale Spielkultur, Schriften zur Medienpädagogik, München: kopaed, 2010, S. 191–202

    • Global Illumination using Parallel Global Ray-Bundles
      Jan Hermes, Niklas Henrich, Thorsten Grosch, Stefan Müller
      15th International Workshop on Vision, Modeling and Visualization, Germany, 2010

    • Reconstruction of Spectra Using Empirical Basis Functions
      Jakob Bärz, Tina Hansen, Stefan Müller
      6th International Symposium on Visual Computing, Las Vegas, Nevada, USA, Nov 29 - Dec 1, 2010

    • Serious Games zwischen Spiel und Ernst
      Ulrich Wechselberger
      In: Dittler, U. und Hoyer, M. (Hrsg.), Zwischen Kompetenzerwerb und Mediensucht – Chancen und Gefahren des Aufwachsens in digitalen Erlebniswelten aus medienpsychologischer und medienpädagogischer Sicht, München: kopaed, S. 135-145

    • Validating Photometric and Colorimetric Consistency of Physically-Based Image Synthesis
      Jakob Bärz, Niklas Henrich, Stefan Müller
      5th European Conference on Colour in Graphics, Imaging, and Vision, Finland, 2010

    • A Hybrid Approach to Interactive Global Illumination and Soft Shadows
      Erik Knauer, Jakob Bärz, Stefan Müller
      Computer Graphics International 2010, Singapore

    • Confidence in Tone Mapping Applying a User-Driven Operator
      Annabell Langs, Jakob Bärz
      18th WSCG International Conference on Computer Graphics, Visualization and Computer Vision 2010, Czech Republic

    2009


     

    • Lernspiele aus pädagogischer Sicht
      Ulrich Wechselberger
      In: Hoffmann, Bernward; Ulbrich, Hans-Joachim (Hg.): Geteilter Bildschirm – getrennte Welten? Konzepte für Pädagogik und Bildung. München: kopaed. S. 145–151

    • Einige theoretische Überlegungen über das pädagogische Potential digitaler Lernspiele
      Ulrich Wechselberger
      In Bevc, T; Zapf, H. (Hrsg.): Wie wir spielen, was wir werden. Konstanz: UVK, 2009. S. 95-111

    2008


     

    • Serious Games aus pädagogischer Sicht
      Ulrich Wechselberger
      Vortrag beim Workshop "Serious Games" auf dem 25. Forum Kommunikationskultur der Gesellschaft für Medienpädagogik und Kommunikationskultur, November 22, Rostock

    • Interactive Particle Tracing in Dynamic Scenes consisting of NURBS Surfaces
      Jakob Bärz, Oliver Abert, and Stefan Müller
      IEEE/EG Symposium on Interactive Ray Tracing 2008, Los Angeles, CA, USA, August 9-10, 2008

    • Lernen durch Computerspiele
      Ulrich Wechselberger
      Gamedays 2008, Darmstadt, May 29, 2008 (Vortrag: Folien [1,1 MB])

    • Controlling GPU-based Volume Rendering using Ray Textures
      Matthias Raspe, Stefan Müller
      The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, (WSCG), Plzen, February 4-7, 2008, p. 277-283 (Communication Papers, ISBN 978-80-86943-16-9)

    • Accelerating Rendering of NURBS Surfaces by Using Hybrid Ray Tracing
      Oliver Abert, Markus Bröcker, Rafael Spring
      The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, (WSCG), Plzen, February 4 - 7, 2008

    2007


     

    • Segmentierung von Wirbelkörpern aus CT-Datensätzen zur intraoperativen Navigation
      Steffen Mackschin, Arno Schmidtgen, Daniel Selbach, Dietlind Zühlke, Matthias Biedermann, Stefan Müller
      6. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, CURAC 2007, n.a., 11.-13.10.2007, Karlsruhe

    • Global Illumination for Non-Tesselated Trimmed NURBS Scenes
      Oliver Abert, Maik Stange, Stefan Müller
      IEEE/EG Symposium on INteractive Ray Tracing 2007, Poster, Ulm, 10.-12.9.2007

    • Consistent Interactive Augmentation of Live Camera Images with Correct Near-field Illumination
      Thorsten Grosch, Tobias Eble and Stefan Müller
      Accepted for publication at VRST 2007

    • Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes
      Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
      accepted for publication in Journal of Graphics Tools

    2006


     

    • Collaborative Mixed Reality Exposure Therapy
      Regenbrecht, H., Wickeroth, D., Dixon, B., & Mueller, S.
      Cyberworlds 2006, International Conference, Lausanne, Switzerland, November 28-30, 2006. ISBN: 0-7695-2671-3, pp. 25-32.

    • On-line Estimation of Diffuse Materials
      Tobias Ritschel, Thorsten Grosch
      Dritter Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, 25. - 26. September 2006, Koblenz
      (2. Platz bei Best Paper Award)

    2005


     

    2004


     

    2003


     

    Bücher


    • Virtuelle und Erweiterte Realität, 1. Workshop der GI Fachgruppe VR/AR
      Guido Brunett, Martin Göbel, Stefan Müller
      Shaker Verlag 2004, ISBN 3-8322-3225-7

    • Virtuelle und Erweiterte Realität, 2. Workshop der GI Fachgruppe VR/AR
      Torsten Kuhlen, Leif Kobbelt, Stefan Müller
      Shaker Verlag 2005, ISBN 3-8322-4431-X